﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SoftGL
{
    partial class CodeBase
    {
        public static vec3 reflect(vec3 I, vec3 normal)
        {
            throw new NotImplementedException();
        }
        public static vec3 refract(vec3 I, vec3 normal, float ratio)
        {
            throw new NotImplementedException();
        }
    }
}
